Old Dominion University to Launch Esports Program

NORFOLK, VA – Old Dominion University (ODU) will become the first four-year public institution in Virginia to join the world of esports with a new varsity program beginning in the fall of 2020.

Managed by the Department of Recreation and Wellness, ODU's Esports Program will be a member of the National Association of Collegiate Esports (NACE), which has more than 160 institutional members across the country.

"Formal and informal varsity esports teams have grown significantly across the country over the past several years," says Grant Deppen, assistant director of intramural sports. "Seventy-five percent of young people between the ages of 13 and 17 play games on a regular basis."

The rapid growth of esports leagues across North America, Europe, and Asia have made millions in prize money and live-streaming deals. In July, 16-year-old Kyle Giersdorf of Pennsylvania won $3 million as the champion of the Fortnite World Cup. Through varsity esports, ODU students can win prizes or scholarship funds from event organizers based on their performance in worldwide tournaments.

The Webb University Center will be the home of the esports program. Roughly 2,400 square feet will be retrofitted with high-end gaming computer systems and consoles available for recreational use by all students and varsity teams. The space will also include a section that allows the varsity competitions to be broadcast and streamed online.

"There are two large gaming student organizations on campus currently; the ODU Esports Club and the Super Smash Association. The ODU Esports Club plays competitively in Rocket League, League of Legends, Overwatch, Counter-Strike: Global Offensive and others," Deppen says.

In addition to a section of the space for live streaming competitions of the varsity teams, computers equipped with game design software will support student academic and entrepreneurial game development opportunities.

"We see the esports and gamification phenomenon happening at all levels of education and professional development," Deppen says. "This program and facility will provide significant opportunities for students to hone their skills for majors such as game design studies, graphic design, sport management, cybersecurity, modeling & simulation, computer engineering and computer science and many of the other academic disciplines that the university offers."

For more information, contact Grant Deppen, assistant director, Recreation & Wellness, at [email protected] or visit odu.edu/esports.

Featured

  • Spaces4Learning Announces 2026 Product Award Winners

    Spaces4Learning has just announced the winners of the 2026 Product Awards! The award program spotlights outstanding product development achievements of manufacturers and suppliers whose products or services are considered to be particularly noteworthy in their ability to enhance K–12 and higher-education learning environments.

  • UNH Marks Construction Milestone on Oceanic Exploration Facility

    The University of New Hampshire in Durham, N.H., recently celebrated a major construction milestone with a beam-signing ceremony for the new Center of Excellence for Operational Ocean and Great Lakes Mapping, according to a news release. The facility’s ultimate goal is to support research, training and technical assistance in ocean mapping.

  • University of Pennsylvania Releases Design of Future Physical Sciences Building

    The University of Pennsylvania (Penn) in Philadelphia, Penn., recently released renderings of an upcoming 350,000-square-foot Physical Sciences Building, according to news release. The facility was designed by CO Architects and will unite the university’s departments of Physics and Astronomy, Mathematics, and Earth and Environmental Science.

  • Stanford Online Reveals New Immersive Learning Studio

    Stanford Online recently marked its 30th anniversary with the announcement of a new immersive learning studio, according to a university news release. The studio takes advantage of AI-powered and immersive learning technologies to continue delivering personalized and faculty-led education.