Old Dominion University to Launch Esports Program

NORFOLK, VA – Old Dominion University (ODU) will become the first four-year public institution in Virginia to join the world of esports with a new varsity program beginning in the fall of 2020.

Managed by the Department of Recreation and Wellness, ODU's Esports Program will be a member of the National Association of Collegiate Esports (NACE), which has more than 160 institutional members across the country.

"Formal and informal varsity esports teams have grown significantly across the country over the past several years," says Grant Deppen, assistant director of intramural sports. "Seventy-five percent of young people between the ages of 13 and 17 play games on a regular basis."

The rapid growth of esports leagues across North America, Europe, and Asia have made millions in prize money and live-streaming deals. In July, 16-year-old Kyle Giersdorf of Pennsylvania won $3 million as the champion of the Fortnite World Cup. Through varsity esports, ODU students can win prizes or scholarship funds from event organizers based on their performance in worldwide tournaments.

The Webb University Center will be the home of the esports program. Roughly 2,400 square feet will be retrofitted with high-end gaming computer systems and consoles available for recreational use by all students and varsity teams. The space will also include a section that allows the varsity competitions to be broadcast and streamed online.

"There are two large gaming student organizations on campus currently; the ODU Esports Club and the Super Smash Association. The ODU Esports Club plays competitively in Rocket League, League of Legends, Overwatch, Counter-Strike: Global Offensive and others," Deppen says.

In addition to a section of the space for live streaming competitions of the varsity teams, computers equipped with game design software will support student academic and entrepreneurial game development opportunities.

"We see the esports and gamification phenomenon happening at all levels of education and professional development," Deppen says. "This program and facility will provide significant opportunities for students to hone their skills for majors such as game design studies, graphic design, sport management, cybersecurity, modeling & simulation, computer engineering and computer science and many of the other academic disciplines that the university offers."

For more information, contact Grant Deppen, assistant director, Recreation & Wellness, at [email protected] or visit odu.edu/esports.

Featured

  • PNSI Global Alliance Launches New Quality Assurance Certification

    PNSI Global Alliance, a network of technology integrators and service providers, recently introduced a new Quality Assurance Certification (QAC) for AV service and support, according to a press release. The two-day, interactive workshop QAC course is designed for Certified Solution Providers (CSPs) to provide them with the most up-to-date and advanced quality assurance knowledge available.

  • Springfield Breaks Ground on $53.7M Pipkin Middle School Rebuild

    Construction is underway on a new, state-of-the-art Pipkin Middle School in Springfield, Mo., a major step in Springfield Public Schools’ (SPS) long-term facility improvement plan, according to local news. The $53.7-million project officially broke ground in early June, following years of planning and community input aimed at modernizing aging infrastructure and addressing student capacity concerns.

  • Texas District Breaks Ground on New Elementary School

    The Splendora Independent School District (SISD) in Splendora, Texas, recently broke ground on a replacement facility for Greenleaf Elementary School, according to a news release. The district partnered with planning, engineering and program management firm Lockwood, Andrews & Newnam, Inc. (LAN) for the project.

  • Designing Learning Spaces that Support Student Mental Health and Wellness

    In today’s education landscape, schools are more than just centers for learning; they are integral to the holistic development and well-being of students. The global pandemic underscored the importance of addressing mental health in schools, as productivity dropped, stress levels rose and students faced challenges managing emotions.

Digital Edition