Old Dominion University to Launch Esports Program

NORFOLK, VA – Old Dominion University (ODU) will become the first four-year public institution in Virginia to join the world of esports with a new varsity program beginning in the fall of 2020.

Managed by the Department of Recreation and Wellness, ODU's Esports Program will be a member of the National Association of Collegiate Esports (NACE), which has more than 160 institutional members across the country.

"Formal and informal varsity esports teams have grown significantly across the country over the past several years," says Grant Deppen, assistant director of intramural sports. "Seventy-five percent of young people between the ages of 13 and 17 play games on a regular basis."

The rapid growth of esports leagues across North America, Europe, and Asia have made millions in prize money and live-streaming deals. In July, 16-year-old Kyle Giersdorf of Pennsylvania won $3 million as the champion of the Fortnite World Cup. Through varsity esports, ODU students can win prizes or scholarship funds from event organizers based on their performance in worldwide tournaments.

The Webb University Center will be the home of the esports program. Roughly 2,400 square feet will be retrofitted with high-end gaming computer systems and consoles available for recreational use by all students and varsity teams. The space will also include a section that allows the varsity competitions to be broadcast and streamed online.

"There are two large gaming student organizations on campus currently; the ODU Esports Club and the Super Smash Association. The ODU Esports Club plays competitively in Rocket League, League of Legends, Overwatch, Counter-Strike: Global Offensive and others," Deppen says.

In addition to a section of the space for live streaming competitions of the varsity teams, computers equipped with game design software will support student academic and entrepreneurial game development opportunities.

"We see the esports and gamification phenomenon happening at all levels of education and professional development," Deppen says. "This program and facility will provide significant opportunities for students to hone their skills for majors such as game design studies, graphic design, sport management, cybersecurity, modeling & simulation, computer engineering and computer science and many of the other academic disciplines that the university offers."

For more information, contact Grant Deppen, assistant director, Recreation & Wellness, at [email protected] or visit odu.edu/esports.

Featured

  • Chartwells Launches Campus Dining Evaluation Framework

    Contract food-service management provider Chartwells Higher Education recently announced the launch of BLUEPRINT, according to a news release. The evaluation framework was designed to provide a data-driven and customizable roadmap towards optimizing campus dining services and, by extension, the student experience.

  • Surging Demand for Student Housing Fuels Major Campus Investment Opportunities

    University leaders throughout the U.S. are accelerating plans to modernize and expand student housing as enrollment stabilizes and demand for on-campus living rebounds. Recent data from the National Center for Education Statistics indicates that total postsecondary enrollment is projected to grow through the end of the decade, with undergraduate enrollment alone expected to increase by more than 8 percent by 2030.

  • Stanford Completes Construction on Graduate School of Education Facility

    Stanford University in Stanford, Calif., recently announced the end of construction on a new home for its Graduate School of Education, according to a news release. The university partnered with McCarthy Building Companies on the 160,000-square-foot project, which involved two major renovations and one new construction effort.

  • Spaces4Learning Launches 2026 Education Design Showcase Awards

    Spaces4Learning has opened submissions for the 2026 Education Design Showcase! The awards program launched in 1999 with the goal of celebrating innovative, practical solutions in the planning, design, and construction of K–12 and higher-education facilities. EDS recognizes new developments that help achieve optimal learning environments, as well as the architecture firms that brought the ideas to life.