Los Angeles Unified School District Adopts VR Learning Platform

The Los Angeles Unified School District (LAUSD) recently announced its partnership with Avantis Education to bring educational virtual and augmented reality (VR/AR) solution ClassVR to its students. A news release reports that the district has already deployed more than 16,000 ClassVR headsets as part of the Los Angeles Unified Instructional Technology Initiative. ClassVR includes the hardware, software, training, and support necessary to deploy the solution in schools—including access to the Eduverse library, home to hundreds of thousands of educational VR/AR resources.

“Los Angeles Unified has demonstrated its commitment to being a pioneer in educational technology by placing students at the forefront of innovative learning tools,” said Avantis Education CEO Huw Williams. “Through our collaboration, we’re proud to help the district expand its use of VR technology in a thoughtful, strategic way, supporting the district’s vision of making learning more engaging and future-focused.”

LAUSD and Avantis have partnered for two years to bring VR solutions to the district, according to the news release. ClassVR was initially adopted in a handful of schools and spread from there. The new collaboration brings these VR solutions to before- and after-school enrichment programs, using immersive learning to boost academic outcomes. Resources cover topics from science to history to English to career and technical education, with broad applications in a wide variety of fields and disciplines.

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • Different Starting Points, Same End Goal

    Higher education campuses can enhance student experience by implementing mobile credentials to streamline building access, on-campus payments, and access to other amenities. This enables students to connect to their campuses through the technology they use most: their mobile devices.

  • abstract representation of hybrid learning environment

    The Permanence of Change: Why Hybrid Is the New Baseline

    Hybrid learning is here to stay, and it's reshaping how campus spaces function.

  • ClassVR headsets

    Avantis Education Revamps Hardware for ClassVR Solution

    Avantis Education recently announced the launch of two new headsets for its flagship educational VR/AR solution, ClassVR. According to a news release, the Xcelerate and Xplorer headsets expand the company’s offerings into higher education while continuing to meet the evolving needs of K–12 users.

  • Geometric abstract school illustration

    How Design Shapes Learning and Success

    Can the color of a wall, the curve of a chair, or the hum of fluorescent lights really affect how a student learns? More schools are beginning to think so.

Digital Edition