University of Rochester

Ronald Rettner Hall for Media Arts and Innovation

University of Rochester 

PHOTOS © ADAM FENSTER / UNIVERSITY OF ROCHESTER

The University of Rochester in New York has built an 18,900-square-foot, three-story facility designed as a hub for the arts, sciences and engineering. Opened in the fall of 2013 on the institution’s River Campus, the building houses two of the university’s newest majors: digital media studies, and audio and music engineering.

Ronald Rettner Hall, built for $12.8 million, provides a place for students to gain both practical skills and theoretical understanding of digital technology. It features an engineering fabrication lab where students can build prototypes, a multipurpose learning studio, group study areas and an exhibit space for displaying projects. The facility contains sound and video recording studios, high-end computers and 3-D printers — the latest manufacturing technique to convert digital design into actual models.

Rettner Hall’s open design features space on each floor overlooking the level below, and its popular “Tree House” is a casual lounge where students can brainstorm, relax and recharge. With flexible spaces designed for interaction, it is open 24 hours a day.

“Our students’ capacity to think critically and flexibly is the key to their future success,” says Peter Lennie, Rochester’s provost. “Rettner Hall provides them with a place to harness their talents broadly and discover news ways to connect the creative arts to the sciences and engineering.”

“In this space, there are unlimited possibilities,” adds Rob Clark, senior vice president for research and dean of the Hajim School of Engineering and Applied Sciences. “Now students from diverse backgrounds will have a place to use their talents broadly and discover new ways to connect the arts and humanities to sciences and engineering. The unique environment will foster learning, creativity and collaboration.”

This article originally appeared in the issue of .

Featured

  • Different Starting Points, Same End Goal

    Higher education campuses can enhance student experience by implementing mobile credentials to streamline building access, on-campus payments, and access to other amenities. This enables students to connect to their campuses through the technology they use most: their mobile devices.

  • abstract representation of hybrid learning environment

    The Permanence of Change: Why Hybrid Is the New Baseline

    Hybrid learning is here to stay, and it's reshaping how campus spaces function.

  • ClassVR headsets

    Avantis Education Revamps Hardware for ClassVR Solution

    Avantis Education recently announced the launch of two new headsets for its flagship educational VR/AR solution, ClassVR. According to a news release, the Xcelerate and Xplorer headsets expand the company’s offerings into higher education while continuing to meet the evolving needs of K–12 users.

  • Geometric abstract school illustration

    How Design Shapes Learning and Success

    Can the color of a wall, the curve of a chair, or the hum of fluorescent lights really affect how a student learns? More schools are beginning to think so.

Digital Edition