Video Games Linked to Academic Achievement  

GLASGOW, SCOTLAND – Playing video games could help young people develop the communications and mental adaptability skills required to succeed at university. A trial by the University of Glasgow to assess the effects of playing video games on young people concludes gaming can help develop the desired higher education skills sometimes referred to as ‘graduate attributes.’

Research by Matthew Barr, a lecturer in Information Studies, shows that playing video games actually improved student communication skills, resourcefulness and adaptability and may have a role to play in higher education.

Over an eight-week period, undergraduate students in the Arts and Humanities were randomly assigned to either an intervention or a control group. Previously validated, self-report instruments to measure adaptability, resourcefulness and communication skills were administered to both groups.

The intervention group played specified video games under controlled conditions over an eight-week period and they showed improvements in communication, adaptability and resourcefulness scales compared to the control group. This supported the hypothesis that playing video games can improve self-reported graduate skills.

Commenting on his research, Mr. Barr says: “The findings suggest that such game-based learning interventions have a role to play in higher education. Graduate attributes are those generic skills such as problem solving, communication, resourcefulness or adaptability which are considered desirable in graduates, particularly where employability is concerned.

“Modern video games often require players to be adaptable and resourceful, and finding multiple ways of accomplishing a task. The way games are designed often encourages critical thinking and reflective learning, commonly cited as desirable attributes in graduates.“

This research was intended to measure the effects of playing commercial video games on the attainment of certain graduate attributes, testing the hypothesis that playing selected games can improve student scores on measures of graduate skills.

“My research is perhaps what every parent may or, in the case of some, may not like to hear,” adds Matt Barr. “This work demonstrates that playing commercial video games can have a positive effect on communication ability, adaptability and resourcefulness in adult learners, suggesting that video games may have a role to play in higher education.

“The study also suggests that graduate skills may be improved in a relatively short amount of time, with the gains reported here achieved over a period of eight weeks and representing just 14 hours of game play. Certainly, the results of the randomized controlled trial described here suggest that the popular discourse around games’ alleged ill effects should be tempered by considerations of the potential positive outcomes of playing video games.”

The games used in the study were all commercial titles, designed for entertainment purposes rather than with the intention of developing particular skills in players. They included Borderlands 2; Minecraft; Portal 2;Lara Croft and the Guardian of Light; Warcraft III: Reign of Chaos; Team Fortress 2; Gone Home and Papers, Please.

The game labs operated on a drop-in basis, open for students to come and play the specified games between the hours of 9 a.m. – 5 p.m. every Tuesday, Wednesday and Friday. Participants were asked to log 120 minutes of play on most games (60 minutes each on Gone Home and Papers, Please; 14 hours total game play across eight games), time management was the students’ responsibility, meaning they could choose to play for “just five minutes more” or leave when they had a class to attend.

Featured

  • Agricultural Sciences Complex

    Agricultural Sciences Complex

    Established in 1999, the Education Design Showcase is a vehicle for showing off innovative — yet practical — solutions in planning, design, architecture, and construction. The College of Western Idaho's Agricultural Sciences Complex has been recognized with an EDS 2026 Grand Prize award in the category of New Construction.

  • Indiana University Launches Capital Campus in D.C.

    Indiana University recently held a ribbon-cutting ceremony for the new IU Capital Campus in Washington, D.C., according to university news. The eight-story facility will provide a central hub for the university’s existing programs and business operations based in D.C., uniting them under one roof and providing the opportunity to expand.

  • Fargo, N.D., Starts Construction on Consolidated Elementary School

    Fargo Public Schools in Fargo, N.D., recently announced the beginning of construction on a new elementary school, according to a news release. The district partnered with ICON Architectural Group and Kraus-Anderson Construction on the new Horace Mann Elementary School.

  • Year-Round Schools Require Year-Round Indoor Air Quality Planning

    While many schools are out for the summer, year-round schools follow a more “balanced” schedule with shorter, more frequent breaks spaced throughout the school year. Even though this offers educational benefits, these facilities have less downtime for building maintenance. This can become an issue when facilities managers overlook the importance of routine HVAC maintenance and air duct cleaning services.