Ball State University Debuts Esports Center

Ball State University, located in Muncie, Ind., held a virtual ribbon cutting for its new Esports Center this week. The ceremony was livestreamed on the BSU website on Monday, April 5. The 3,600-square-foot facility will serve as the home of the College of Communication, Information, and Media’s new Esports program.

The Ball State Esports team is one of 12 in the Mid-American Conference (MAC), a branch of the nascent, independent Esports Collegiate Conference. The conference features divisions in the popular video games League of Legends, Rocket League, and Overwatch.

Ball State University Esports Center

“We’re ecstatic to officially unveil our new home,” said the director of Ball State’s Esports program, Dan Marino. “At Ball State, our beautiful campus is our canvas. This Esports Center is our University’s latest addition, which improves the sense of place for our students.”

According to a press release, the Esports Center (located in the Robert Bell Building on campus) features amenities like:

  • Computers for varsity team and educational use
  • An Elevated Gameplay platform that accommodates 6 vs. 6 gaming competitions
  • Stadium seating with a capacity of 50
  • Interactive classroom with a smart display
  • A lounge area with video-game consoles
  • A control room for live, multicamera, and gameplay streaming of events and competitions
  • Administrative offices for the esports director and graduate assistants

The Dean of the College of Communication, Information, and Media, Dr. Paaige Turner, said of the new facility, “Our program and new facilities will help us achieve our goal of enhancing academic offerings by bringing esports experiences into curricula across multiple disciplines including digital sports production, business, computer sciences, animation, and sport administration.”

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • University of Kentucky Integrates New Cleaning Technology

    The University of Kentucky in Lexington, Ky., recently installed a new cleaning system designed to improve cooling efficiency on campus, according to a news release. The Facilities Management’s Utilities and Energy Management Unit installed new chiller tubes into two of the chillers at the university’s Central Utility Plant.

  • Agualta STEAM Engine

    Outdoor Learning Spaces and Biophilic Design Create Community in East Los Angeles

    Griffith STEAM Magnet Middle School's Agualta STEAM Engine blends education, community, and nature through its adaptable design.

  • Key Considerations for Office-to-Higher-Education Facility Conversions

    Since the onset of the COVID-19 pandemic, office-to-alternative-use conversions have become a recurring subject of urban development discourse. Office utilization rates across major U.S. cities remain below 50%, with vacancy rates exceeding 27% in San Francisco and 16% in New York. Higher education facilities present programmatic and spatial use cases that align readily with the typical characteristics of commercial office buildings.

  • Singlewire Software Report Reveals Gaps in K–12 School Entrance Security

    Single Software recently released its first-ever School Entrance Security Report based on more than 500 responses from U.S. school staff members. According to a news release, the findings highlight a gap between K–12 leaders’ wishes for school safety and how safe the schools actually are, as well as the challenges facing students and staff in that goal.

Digital Edition