Student-Led Innovation

Here are three ways for students to help reinvent learning through participation in the design process.

Design with Students:
For high school students, create a project-based experience that will impact the final design of the school. At the British International School of Houston, older students designed goat pens that are still used as part of the school’s focus on outdoor learning and exploration.

Build Soft Skills:
Students are some of the most eloquent and passionate advocates for reinventing learning. Involve students in the design process and let them take ownership. During the design of the new Booker T. Washington High School for the Engineering Professions in Houston, students made presentations on design concepts to teachers, community members, and their peers.

Think Small:
For elementary school students, art projects are a great way to put their mark on a building. At the new West Muskingum Elementary School in Zanesville, Ohio, elementary school students designed wall tiles that went into the restrooms.

This article originally appeared in the School Planning & Management October 2018 issue of Spaces4Learning.

Featured

  • concentric silhouettes of a human head

    How Physical Space Shapes the Mind: Designing for Better Learning Outcomes

    Research in environmental psychology and neuroscience increasingly suggests that the way a room is designed can influence memory, focus, or even a student's sense of belonging.

  • Colorado State University Global, SCTE Launch Online Certificate Program

    Colorado State University Global (CSU Global), based in Denver, Colo., recently announced a partnership with CableLabs subsidiary the Society of Cable Telecommunications Engineers (SCTE) to launch an online certificate training program for broadband professionals, according to a news release.

  • ClassVR headsets

    Avantis Education Revamps Hardware for ClassVR Solution

    Avantis Education recently announced the launch of two new headsets for its flagship educational VR/AR solution, ClassVR. According to a news release, the Xcelerate and Xplorer headsets expand the company’s offerings into higher education while continuing to meet the evolving needs of K–12 users.

  • Different Starting Points, Same End Goal

    Higher education campuses can enhance student experience by implementing mobile credentials to streamline building access, on-campus payments, and access to other amenities. This enables students to connect to their campuses through the technology they use most: their mobile devices.

Digital Edition