Ball State University Debuts Esports Center

Ball State University, located in Muncie, Ind., held a virtual ribbon cutting for its new Esports Center this week. The ceremony was livestreamed on the BSU website on Monday, April 5. The 3,600-square-foot facility will serve as the home of the College of Communication, Information, and Media’s new Esports program.

The Ball State Esports team is one of 12 in the Mid-American Conference (MAC), a branch of the nascent, independent Esports Collegiate Conference. The conference features divisions in the popular video games League of Legends, Rocket League, and Overwatch.

Ball State University Esports Center

“We’re ecstatic to officially unveil our new home,” said the director of Ball State’s Esports program, Dan Marino. “At Ball State, our beautiful campus is our canvas. This Esports Center is our University’s latest addition, which improves the sense of place for our students.”

According to a press release, the Esports Center (located in the Robert Bell Building on campus) features amenities like:

  • Computers for varsity team and educational use
  • An Elevated Gameplay platform that accommodates 6 vs. 6 gaming competitions
  • Stadium seating with a capacity of 50
  • Interactive classroom with a smart display
  • A lounge area with video-game consoles
  • A control room for live, multicamera, and gameplay streaming of events and competitions
  • Administrative offices for the esports director and graduate assistants

The Dean of the College of Communication, Information, and Media, Dr. Paaige Turner, said of the new facility, “Our program and new facilities will help us achieve our goal of enhancing academic offerings by bringing esports experiences into curricula across multiple disciplines including digital sports production, business, computer sciences, animation, and sport administration.”

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • Opportunity by Design Framework

    Opportunity by Design

    Educational improvement efforts often focus on curriculum, instruction, assessment, professional development, and intervention systems while treating the physical school building as background. But school design is not a passive backdrop to learning — it is a structural lever for equity.

  • University of Mary Washington Selects Builder for New Theater, Dance Facility

    The University of Mary Washington in Fredericksburg, Va., recently announced that it has selected construction and development firm Skanska to lead a series of renovations and upgrades to fine arts facilities, according to a news release.

  • Texas A&M Opens First Building at Fort Worth Campus, Breaks Ground on Research Facility

    The Texas A&M University System marked a major milestone in the development of its Fort Worth campus by opening its first completed academic building and breaking ground on a second facility designed to expand research and industry collaboration.

  • Esports are Growing in Popularity

    Video games and esports are a popular social hobby, and it’s one that’s accessible to a wide variety of physical ability levels. Some esport student-athletes have started to earn scholarship opportunities, and high schools are beginning to form teams equipped with the same degree of resources as their physical sports teams. However, the two have very different needs.