New York STEAM Pre-K Center Begins Construction

New York City officials including Mayor Bill de Blasio announced the start of construction of a new state-of-the-art Pre-K Center in Flushing Meadows – Corona Park, Queens on Oct. 31. The center will focus on early childhood STEAM education, offering a first of its kind in New York City. The center is partnering with New York Hall of Science to offer teachers, students and families direct access to resources.

“Free, full-day, high-quality Pre-K puts our kids on the path to success, and we have made it a right – not a privilege – for every 4-year-old in New York City,” said Mayor de Blasio. “This new Pre-K Center is proof of our commitment to expanding Pre-K to meet the needs of every community, and investing in state-of-the-art STEAM education for our children.”

The Pre-K Center will serve 300 students and will feature 17 Pre-K classrooms, two exercise rooms and outdoor playground and a community and parent room. The center is being built by the School Construction Authority and is scheduled to open in Fall 2021.

About the Author

Yvonne Marquez is senior editor of Spaces4Learning. She can be reached at [email protected].

Featured

  • concentric silhouettes of a human head

    How Physical Space Shapes the Mind: Designing for Better Learning Outcomes

    Research in environmental psychology and neuroscience increasingly suggests that the way a room is designed can influence memory, focus, or even a student's sense of belonging.

  • Colorado State University Global, SCTE Launch Online Certificate Program

    Colorado State University Global (CSU Global), based in Denver, Colo., recently announced a partnership with CableLabs subsidiary the Society of Cable Telecommunications Engineers (SCTE) to launch an online certificate training program for broadband professionals, according to a news release.

  • ClassVR headsets

    Avantis Education Revamps Hardware for ClassVR Solution

    Avantis Education recently announced the launch of two new headsets for its flagship educational VR/AR solution, ClassVR. According to a news release, the Xcelerate and Xplorer headsets expand the company’s offerings into higher education while continuing to meet the evolving needs of K–12 users.

  • Different Starting Points, Same End Goal

    Higher education campuses can enhance student experience by implementing mobile credentials to streamline building access, on-campus payments, and access to other amenities. This enables students to connect to their campuses through the technology they use most: their mobile devices.

Digital Edition