Ball State University Debuts Esports Center

Ball State University, located in Muncie, Ind., held a virtual ribbon cutting for its new Esports Center this week. The ceremony was livestreamed on the BSU website on Monday, April 5. The 3,600-square-foot facility will serve as the home of the College of Communication, Information, and Media’s new Esports program.

The Ball State Esports team is one of 12 in the Mid-American Conference (MAC), a branch of the nascent, independent Esports Collegiate Conference. The conference features divisions in the popular video games League of Legends, Rocket League, and Overwatch.

Ball State University Esports Center

“We’re ecstatic to officially unveil our new home,” said the director of Ball State’s Esports program, Dan Marino. “At Ball State, our beautiful campus is our canvas. This Esports Center is our University’s latest addition, which improves the sense of place for our students.”

According to a press release, the Esports Center (located in the Robert Bell Building on campus) features amenities like:

  • Computers for varsity team and educational use
  • An Elevated Gameplay platform that accommodates 6 vs. 6 gaming competitions
  • Stadium seating with a capacity of 50
  • Interactive classroom with a smart display
  • A lounge area with video-game consoles
  • A control room for live, multicamera, and gameplay streaming of events and competitions
  • Administrative offices for the esports director and graduate assistants

The Dean of the College of Communication, Information, and Media, Dr. Paaige Turner, said of the new facility, “Our program and new facilities will help us achieve our goal of enhancing academic offerings by bringing esports experiences into curricula across multiple disciplines including digital sports production, business, computer sciences, animation, and sport administration.”

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • Pitzer College

    Designing for Change in Higher Ed Learning Environments

    Higher education will continue to evolve, and learning environments must evolve with it. By prioritizing adaptable infrastructure, thoughtful reuse, strong energy performance, and wellness-centered design, campuses can create spaces that support learning today while remaining flexible for the future.

  • Countway Library at Harvard Medical School

    From Shadows to Sanctuary: The Transformation of Light at Countway Library

    The renovation of Countway Library at Harvard Medical School demonstrates how biophilic design and advanced lighting strategies transformed a formerly dark, insular space into a vibrant, welcoming hub that supports wellness, learning, and community engagement.

  • NWEA Report Recommends K–12 Natural Disaster Recovery Strategies

    The Northwest Evaluation Association (NWEA), a K–12 assessment and research organization, recently announced the release of a new playbook for schools and communities recovering from extreme weather events, according to a news release.

  • University of Rhode Island, Gilbane Partner for Three New Residence Halls

    The University of Rhode Island in Kingston, R.I., recently announced a public-private partnership with construction development firm Gilbane, according to a news release. Gilbane will soon start construction on three new residence halls with a total of 1,100 beds: two with apartment-style suites in northwest campus, and a reconstruction of the Graduate Village Apartments for graduate students.