Spaces4Learning Launches 2025 New Product Awards

Spaces4Learning is now accepting entries for the 2025 New Product Awards! The program’s goal is to honor the outstanding product development achievements of manufacturers and suppliers whose products and services are particularly noteworthy in helping to improve K–12 and Higher Education learning environments.

This year’s award categories are Building Envelope; Building Interiors; Furniture, Fixtures & Equipment; Hygiene; Maintenance; Mechanical, Electrical and Plumbing; Outdoor Environment; Restrooms/Locker Rooms; Safety & Security; and Technology.

Winners will receive:

  • Editorial coverage in Spaces4Learning—both in the fall magazine and online
  • A digital badge to showcase your product as a winner
  • Discounted advertising opportunities and packages
  • Recognition in S4L marketing and promotions
  • Inclusion on the winners’ page of Spaces4Learning.

For more information, and to submit your entry online, visit the New Product Award page on the Spaces4Learning website. The final submission deadline is Friday, May 30, 2025.

For questions, please contact Mallory Bastionell at [email protected].

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • Different Starting Points, Same End Goal

    Higher education campuses can enhance student experience by implementing mobile credentials to streamline building access, on-campus payments, and access to other amenities. This enables students to connect to their campuses through the technology they use most: their mobile devices.

  • abstract representation of hybrid learning environment

    The Permanence of Change: Why Hybrid Is the New Baseline

    Hybrid learning is here to stay, and it's reshaping how campus spaces function.

  • ClassVR headsets

    Avantis Education Revamps Hardware for ClassVR Solution

    Avantis Education recently announced the launch of two new headsets for its flagship educational VR/AR solution, ClassVR. According to a news release, the Xcelerate and Xplorer headsets expand the company’s offerings into higher education while continuing to meet the evolving needs of K–12 users.

  • Geometric abstract school illustration

    How Design Shapes Learning and Success

    Can the color of a wall, the curve of a chair, or the hum of fluorescent lights really affect how a student learns? More schools are beginning to think so.

Digital Edition