Successfully Furnishing iSTEAM3D Classrooms

iSTEAM3D

Innovative furniture, provided by Smith System, helped propel the ambitious iSTEAM3D curriculum model to success at the Desoto Independent School District.

“JUST PULLING [in] any furniture wouldn’t work,” explains Dr. Jo Green-Rucker with DeSoto Independent School District in DeSoto, Texas. The suburban school district was about to take its STEM initiative a step further with the creation of iSTEAM3D. Its unique curriculum model would combine science, technology, engineering and math with innovative, the arts and 3D learning (discovering, designing and developing).

With the curriculum defined, the district set out to implement an “academy” in each of the district’s three middle schools. Each would have five teachers.

“We wanted the students to use every inch of the academy… in any way they want[ed].” The areas were designed with large open spaces for content, projects and collaboration, a dance room and a science lab. Next up was installing furniture that would allow maximize use of the spaces.

Smith System, a leader in designing furniture for 21st Century classrooms, stepped in to provide tables, lab tables, chairs and storage systems, within the district’s ambitious timeframe.

The versatility of the space and casters on the furniture allow easy transitions from large groups to small. A typical day in the academy, according to West Middle School reading teacher Yvonne Lowry, starts “in the morning [as] students rotate to each teacher to receive content and project instructions. In the afternoons, students have project time with their small groups. The teachers act more as facilitators.”

About one year into launching the academies, all signs point to success. The students are enjoying their new lab stools and tables, “because they are different from the traditional, which is facilitating a new learning process,” says Joey Hayward, East Middle School science teacher. He adds: “The students in iSTEAM are scoring higher than those not in it. We’ve seen tremendous growth in students.”

www.SmithSystem.com

This article originally appeared in the issue of .

Featured

  • Rethinking K-12 Schools as a Continuous Learning Experience

    Most students move through three or more separate facilities during their K-12 journey, yet the built environments they encounter at each stage have traditionally been designed in isolation, with little continuity in spatial language, learning philosophy, or physical resources. Each new school is a reset with different layouts, learning models, expectations, and ways of moving through a building. The next generation of school design is making the case that the first day of kindergarten and the last day of high school can and should feel connected through common support systems and infrastructure in the physical environment.

  • Planning with Clarity: Using AI to Make Better Campus Decisions, Not Just Better Designs

    Higher education leaders are being asked to make increasingly high-stakes decisions about campus facilities amid greater uncertainty than ever before. Social and economic pressures, shifting enrollment, and evolving learning models compete with growing deferred maintenance needs to strain even the most robust infrastructure budgets.

  • Virginia Tech Tops Out New College of Engineering Building

    Virginia Tech in Blacksburg, Va., recently celebrated the topping out of Mitchell Hall, which will soon stand as the largest College of Engineering building on campus, according to a news release. The university partnered with Skanska on the 285,500-square-foot facility, which has an expected completion date of winter 2028.

  • Children walking along bright school corridor with motion blur

    How Next-Gen Design Is Reshaping the Student Experience

    The environments where students learn play a crucial role in shaping their growth in and out of the classroom. By centering design on well-being, flexibility, and purpose, districts can ensure their facilities remain vibrant community assets for many years to come.