“National Survey on STEAM Education: Emerging Technology Edition” Now Out

Beaverton, Ore. – Quality STEAM education is at the forefront of instilling a love of science in students and helping to grow the number of individuals who follow science careers. Catapult X, a leading STEM marketing company and founder of STEMREPORTS.COM, along with MCH Strategic Data, set out to determine where product and market opportunities are in STEAM education through the latest national survey, “National Survey on STEAM Education: Emerging Technology Edition.” 

The media version of this report is available for free download at www.stemreports.com while a business and industry edition of the report is available for purchase from Catapult X.

“When educators and companies come together to help drive product development, it ensures tools and solutions are being created to meet the current and future needs of education. This is what our report uncovers,” said Daylene Long, founder of Catapult X. “It is an exciting time for education as things like virtual reality, project-based learning, and coding make their way into science classrooms. If we can keep innovation moving forward as a society, starting as early as pre-K and elementary school, we will be better positioned to compete on a global level.”

The report highlights findings from almost 3,000 educators and administrators who answered questions about their projected needs for science and STEM education. Educators were able to draw on their knowledge of content, standards, and pedagogy to report which emerging technologies have the most promise and opportunity for them.

Notably, the majority of respondents (61 percent) noted that STEAM in elementary classrooms is growing – they are either currently implementing or plan to grow its implementation during the next school year.

Another key finding was that a majority of science and STEM educators (74.9 percent) reported they collaborate with business or industry partners. Most had guest speakers present on science and STEAM careers in their schools, and many work on grants, donations, and sponsorships based on their collaborations with their business or industry partners.

When asked about future innovations, respondents named virtual reality/augmented reality (28 percent), coding (23 percent), and biotechnology (16 percent) as areas where they saw the most promise for student instruction. The following best represents educators’ current implementation of STEAM in the core curriculum: computer science courses (75.9 percent), project-based learning (75.2 percent), intro to technology (72.3 percent), robotics (70.7 percent), and career and technical education (69.4 percent).

Featured

  • Cleveland High School Breaks Ground on Modernization

    Portland Public Schools in Portland, Ore., recently announced that construction has begun on a modernization project for Cleveland High School, according to a news release. The existing building will be replaced with a new, 300,000-square-foot facility at the same site.

  • Wenger Names New Vice President of Sales for Performing Arts, Controls

    Wenger Corporation, which provides products and solutions for music and theater education, performing arts and athletic storage, recently announced the hiring of a new Vice President of Sales for Performing Arts and Controls.

  • Health & Science Building

    Health & Science Building

    Established in 1999, the Education Design Showcase is a vehicle for showing off innovative — yet practical — solutions in planning, design, architecture, and construction. The College of Western Idaho's Health & Science Building has been recognized with an EDS 2026 Project of Distinction award in the category of New Construction.

  • UNH Marks Construction Milestone on Oceanic Exploration Facility

    The University of New Hampshire in Durham, N.H., recently celebrated a major construction milestone with a beam-signing ceremony for the new Center of Excellence for Operational Ocean and Great Lakes Mapping, according to a news release. The facility’s ultimate goal is to support research, training and technical assistance in ocean mapping.