Ball State University Debuts Esports Center

Ball State University, located in Muncie, Ind., held a virtual ribbon cutting for its new Esports Center this week. The ceremony was livestreamed on the BSU website on Monday, April 5. The 3,600-square-foot facility will serve as the home of the College of Communication, Information, and Media’s new Esports program.

The Ball State Esports team is one of 12 in the Mid-American Conference (MAC), a branch of the nascent, independent Esports Collegiate Conference. The conference features divisions in the popular video games League of Legends, Rocket League, and Overwatch.

Ball State University Esports Center

“We’re ecstatic to officially unveil our new home,” said the director of Ball State’s Esports program, Dan Marino. “At Ball State, our beautiful campus is our canvas. This Esports Center is our University’s latest addition, which improves the sense of place for our students.”

According to a press release, the Esports Center (located in the Robert Bell Building on campus) features amenities like:

  • Computers for varsity team and educational use
  • An Elevated Gameplay platform that accommodates 6 vs. 6 gaming competitions
  • Stadium seating with a capacity of 50
  • Interactive classroom with a smart display
  • A lounge area with video-game consoles
  • A control room for live, multicamera, and gameplay streaming of events and competitions
  • Administrative offices for the esports director and graduate assistants

The Dean of the College of Communication, Information, and Media, Dr. Paaige Turner, said of the new facility, “Our program and new facilities will help us achieve our goal of enhancing academic offerings by bringing esports experiences into curricula across multiple disciplines including digital sports production, business, computer sciences, animation, and sport administration.”

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • Spaces4Learning Trends & Predictions for Educational Facilities in 2026: Part II

    As education leaders look toward 2026, the design of K–12 and higher education facilities is being reshaped by powerful, converging forces. Survey respondents point to the rapid growth of Career and Technical Education, deeper alignment with workforce and industry needs, and the accelerating influence of AI and emerging technologies.

  • California K–12 District Finishes Renovations on Multi-Sport Stadium

    The Alameda Unified School District (AUSD) in Alameda, Calif., recently announced the completion of a renovation project on the Encinal Jr. & Sr. High School stadium, according to a news release. The district partnered with Quattrocchi Kwok Architects (QKA) and Bothman Construction on the facility, and funding came from Bond Measure B.

  • University of Tennessee at Chattanooga Launches New Emergency Communications System

    The University of Tennessee at Chattanooga (UTC) recently deployed a new emergency notification and incident management system for its campus, according to a news release. The university partnered with 911Cellular to launch Safe@UTC, a smartphone app allowing university officials to communicate and respond during emergency situations.

  • Spaces4Learning Launches 2026 Education Design Showcase Awards

    Spaces4Learning has opened submissions for the 2026 Education Design Showcase! The awards program launched in 1999 with the goal of celebrating innovative, practical solutions in the planning, design, and construction of K–12 and higher-education facilities. EDS recognizes new developments that help achieve optimal learning environments, as well as the architecture firms that brought the ideas to life.

Digital Edition