Ball State University Debuts Esports Center

Ball State University, located in Muncie, Ind., held a virtual ribbon cutting for its new Esports Center this week. The ceremony was livestreamed on the BSU website on Monday, April 5. The 3,600-square-foot facility will serve as the home of the College of Communication, Information, and Media’s new Esports program.

The Ball State Esports team is one of 12 in the Mid-American Conference (MAC), a branch of the nascent, independent Esports Collegiate Conference. The conference features divisions in the popular video games League of Legends, Rocket League, and Overwatch.

Ball State University Esports Center

“We’re ecstatic to officially unveil our new home,” said the director of Ball State’s Esports program, Dan Marino. “At Ball State, our beautiful campus is our canvas. This Esports Center is our University’s latest addition, which improves the sense of place for our students.”

According to a press release, the Esports Center (located in the Robert Bell Building on campus) features amenities like:

  • Computers for varsity team and educational use
  • An Elevated Gameplay platform that accommodates 6 vs. 6 gaming competitions
  • Stadium seating with a capacity of 50
  • Interactive classroom with a smart display
  • A lounge area with video-game consoles
  • A control room for live, multicamera, and gameplay streaming of events and competitions
  • Administrative offices for the esports director and graduate assistants

The Dean of the College of Communication, Information, and Media, Dr. Paaige Turner, said of the new facility, “Our program and new facilities will help us achieve our goal of enhancing academic offerings by bringing esports experiences into curricula across multiple disciplines including digital sports production, business, computer sciences, animation, and sport administration.”

About the Author

Matt Jones is senior editor of Spaces4Learning. He can be reached at [email protected].

Featured

  • UNL Kiewit Hall

    Designing for Engineering Excellence: Integrating Sustainability and Wellness at UNLs Kiewit Hall

    Kiewit Hall at the University of Nebraska-Lincoln exemplifies how academic institutions can integrate sustainability and wellness into modern learning environments. With an integrated and collaborative team approach, Kiewit Hall addresses enhanced learning and creativity, physical health, and mental wellness, and fosters a sense of community through innovative design, operations, and policy solutions.

  • DLR Group Appoints New K–12 Education Practice Leader

    Integrated design firm DLR Group recently announced that it has named its new global K–12 Education leader, Senior Principal Carmen Wyckoff, AIA, LEED AP, according to a news release. Her teams have members in all 36 of the firm’s offices in the U.S., Puerto Rico, the U.S. Virgin Islands, Europe, and Asia.

  • University of Utah Launches Utah 360 App

    The University of Utah in Salt Lake City, Utah, recently announced that it has partnered with digital engagement hub Pathify to launch a new app for the university community, according to a news release.

  • T&T Construction Management Group Completes Pasco High School Expansion

    Pasco High School in Dade City, Fla., recently announced that it has completed an expansion project in partnership with T&T Construction Management Group, Inc., Harvard Jolly Architecture, and Williams Company.

Digital Edition