Old Dominion University to Launch Esports Program

NORFOLK, VA – Old Dominion University (ODU) will become the first four-year public institution in Virginia to join the world of esports with a new varsity program beginning in the fall of 2020.

Managed by the Department of Recreation and Wellness, ODU's Esports Program will be a member of the National Association of Collegiate Esports (NACE), which has more than 160 institutional members across the country.

"Formal and informal varsity esports teams have grown significantly across the country over the past several years," says Grant Deppen, assistant director of intramural sports. "Seventy-five percent of young people between the ages of 13 and 17 play games on a regular basis."

The rapid growth of esports leagues across North America, Europe, and Asia have made millions in prize money and live-streaming deals. In July, 16-year-old Kyle Giersdorf of Pennsylvania won $3 million as the champion of the Fortnite World Cup. Through varsity esports, ODU students can win prizes or scholarship funds from event organizers based on their performance in worldwide tournaments.

The Webb University Center will be the home of the esports program. Roughly 2,400 square feet will be retrofitted with high-end gaming computer systems and consoles available for recreational use by all students and varsity teams. The space will also include a section that allows the varsity competitions to be broadcast and streamed online.

"There are two large gaming student organizations on campus currently; the ODU Esports Club and the Super Smash Association. The ODU Esports Club plays competitively in Rocket League, League of Legends, Overwatch, Counter-Strike: Global Offensive and others," Deppen says.

In addition to a section of the space for live streaming competitions of the varsity teams, computers equipped with game design software will support student academic and entrepreneurial game development opportunities.

"We see the esports and gamification phenomenon happening at all levels of education and professional development," Deppen says. "This program and facility will provide significant opportunities for students to hone their skills for majors such as game design studies, graphic design, sport management, cybersecurity, modeling & simulation, computer engineering and computer science and many of the other academic disciplines that the university offers."

For more information, contact Grant Deppen, assistant director, Recreation & Wellness, at [email protected] or visit odu.edu/esports.

Featured

  • FGCU Breaks Ground on New Health Sciences Building

    Florida Gulf Coast University (FGCU) has launched construction on a major new academic facility that leaders say will reshape healthcare education in Southwest Florida for decades to come, according to university news.

  • From Approval to Opening: Inside Travis Unified School District’s Fast Tracked Campus Expansion

    The Travis Unified School District (TUSD) in northern California includes several elementary and high schools serving over 5,400 students. In 2024, the TUSD Board approved the addition of sixth grade to the Golden West Middle School campus for the 2025–26 school year, setting in motion an accelerated effort to bring new facilities online in less than a year.

  • University of Tennessee at Chattanooga Launches New Emergency Communications System

    The University of Tennessee at Chattanooga (UTC) recently deployed a new emergency notification and incident management system for its campus, according to a news release. The university partnered with 911Cellular to launch Safe@UTC, a smartphone app allowing university officials to communicate and respond during emergency situations.

  • Spaces4Learning Trends & Predictions for Educational Facilities in 2026: Part II

    As education leaders look toward 2026, the design of K–12 and higher education facilities is being reshaped by powerful, converging forces. Survey respondents point to the rapid growth of Career and Technical Education, deeper alignment with workforce and industry needs, and the accelerating influence of AI and emerging technologies.